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Airport security staff are going to hate wearable cameras, thanks to idiots like me

Mar07
by Sindy Cator on March 7, 2014 at 2:53 am
Posted In: Analysis and Opinion, Around the Web, Gadgets, Insider

customs 520x245 Airport security staff are going to hate wearable cameras, thanks to idiots like me

What follows is the story of my brush with Homeland Security today while entering the United States a few hours ago. It was all my fault, but I get the feeling I was an early example of something that staff in airports around the world will have to deal with regularly as wearable data collection devices become more common…

My plan was simple: wear the Narrative Clip (a tiny camera that takes a photo of what’s in front of you every 30 seconds – read my review) as much as possible over the next few days to create a first-person perspective photo diary of my time at SXSW this year.

On the first of two flights en route to Austin, I decided to wear the Clip for a little while so I could capture a flavor of my journey (passable food and an okay movie – I opted for The Fifth Estate, the film about WikiLeaks). A few hours later, I was talking to a Homeland Security official at Atlanta airport as I made my flight connection, when the terrible realization dawned on me — I’d forgotten to take the Clip off.

“What’s that little device you’ve got clipped on?”

As he took the routine fingerprint scan that foreigners arriving in the country have to provide, he asked me “What’s that little device you’ve got clipped on?” My heart sank. As a regular traveler, I know full well that photography isn’t allowed as you go through security, but there I’d been, taking a photo every 30 seconds without even thinking about it, in clear breach of rules enforced by serious-looking people who have powers like ‘stopping you from entering the country’.

I explained to the official what the Clip was and he took it away to consult with colleagues about how to handle what was no doubt as much of a first-time situation for them as it was for me.

I was fully expecting the camera to be taken from me and destroyed. After all, this was an unusual new piece of kit and why should busy US officials waste their time understanding it when I’d blatantly broken a basic rule of airport conduct? As I waited, another security official told me he was a technology fan and knew all about the Clip and its origins in Sweden, although he admitted that I’d probably have it confiscated.

Narrative 730x280 Airport security staff are going to hate wearable cameras, thanks to idiots like me

How it played out was actually quite different, to my relief. The staff questioned me very specifically about how the Clip worked, whether it was technically possible to livestream images from the camera (I assured them it wasn’t) and whether it was possible for others to hack into my account to see the images.

After about 30 minutes of waiting around and being questioned, they took me away to another area where a different man made me open up all my bags. He was particularly interested in checking out the photos stored on my iPad (perhaps to see whether I had a habit of taking photos in areas where it’s banned). It felt like a little bit of an invasion of my privacy but since I’d broken their rules I figured it wasn’t worth complaining about.

“Do you think it’s funny?”

“Do you think it’s funny to take pictures in an area where it’s banned?” he asked me. I assured him I did not — I’d made a stupid, absent-minded mistake (and there was no way I was getting on the wrong side of these guys). Finally, he asked me to transfer the images from my Clip to my computer and delete everything taken in the airport. I did so and was allowed on my way to my connecting flight, with the Clip safely tucked in my bag.

Before I left, I apologized for the hassle I’d caused and he assured me it was fine — he explained that they know technology is moving fast and they need to keep up with the new devices that may cross their paths again in the future.

I’d expected stern-faced, intolerant treatment from officials who wanted to get rid of an odd British geek’s weird little camera as soon as possible, and instead they took the time to understand what they were dealing with and responded in an appropriate manner.

Still, I’m not sure all airport staff around the world would be quite so understanding, and I definitely wouldn’t recommend wearing an automatic camera around an airport. I’ve certainly learned my lesson – you can’t use a wearable camera completely passively, and it should never totally fade into the background of your day; you’re still a photographer with a photographer’s responsibilities.

Image credit: Mike Theiler / Getty Images

└ Tags: syndicated
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BlackBerry changes approval date for its BlackBerry 10 app incentive program, enrages unpaid developers (Updated)

Mar07
by Sindy Cator on March 7, 2014 at 12:14 am
Posted In: Apps, Around the Web, Insider, Mobile

bb10 520x245 BlackBerry changes approval date for its BlackBerry 10 app incentive program, enrages unpaid developers (Updated)

BlackBerry has been caught changing the end date on its BlackBerry 10 app program from March 4, 2014 to March 4, 2013. As a result, developers who built apps with the expectation of receiving bonus payouts for their efforts are being left out in the cold.

A few developers started to notice the problem a few weeks ago and posted about it on the BlackBerry Support Community Forums. Yesterday, the real problem was posted in a separate thread: BlackBerry had changed a single digit on this blog post.

Here is what it looked like when it was originally posted, up until this past weekend (courtesy of Google Cache and Wayback Machine):

bb original BlackBerry changes approval date for its BlackBerry 10 app incentive program, enrages unpaid developers (Updated)

Here is what it looks like today:

bb 2013 BlackBerry changes approval date for its BlackBerry 10 app incentive program, enrages unpaid developers (Updated)

Back in September 2012, the company known at the time as RIM announced the Build For BlackBerry program, which allowed developers to submit native apps for approval without charge. It also introduced its $10K Developer Commitment, which incentivized developers with a promise of a minimum of $10,000 in earnings from their app: if their app earned at least $1,000 on its own (but less than $10,000) over 12 months, BlackBerry would pay the difference.

RIM called it a strategy for “putting our money where our mouth is.” After much success, the company extended the program and set the sale dates for the 10k Commitment between 12:01am ET on March 4, 2013 and 11:59pm ET on March 3, 2014.

In fact, those dates are still intact on the “Extending the Deadline for Built for BlackBerry” blog post, which makes the aforementioned change to the “Built for BlackBerry and the 10K Developer Commitment: Dates to Remember” that much more jarring. How can the sale period start date and end date be the same day?

BlackBerry is in no position to lose app developers. The company may claim this change was made “in error” but even if that’s true, it needs to pay those that took a bet on the new BlackBerry 10 platform as promised, not attempt to trick them to save some money.

We have contacted BlackBerry about this issue. We will update this article if and when we hear back.

Update at 11:35PM EST: “On March 4, 2014 the BlackBerry $10k Developer Commitment program came to an end,” a BlackBerry spokesperson told TNW. “At that time, it came to our attention that there were discrepancies between the original terms and conditions and a related blog post originally published on March 2, 2013. We corrected the blog post to accurately reflect the official program dates. We are honoring all eligible submissions received by the deadline as outlined in the official terms and conditions, or the original blog post. We can assure you that nobody who qualified will be missing out.”

I pointed out to BlackBerry that the 2013 date was the problem, as the previous blog post clearly shows.

Update at 6:30AM EST: “The discrepancies were related to the requirements around the Built for BlackBerry acceptance,” the BlackBerry spokesperson told TNW. “The change in date from 2014 to 2013 was a clerical error.”

The date on blog post has now been fixed. We’ll have to wait and see if the developers in question get paid.

Top Image Credit: Justin Sullivan/Staff

└ Tags: syndicated
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Vine updates its rules and terms of service to prohibit explicit sexual content

Mar06
by Sindy Cator on March 6, 2014 at 10:20 pm
Posted In: Apps, Around the Web, Mobile

vine android 3 520x245 Vine updates its rules and terms of service to prohibit explicit sexual content

Vine today announced an update to its Rules and Terms of Service that prohibits explicit sexual content. The Twitter-owned app says the change will affect less than 1 percent of its users.

“As we’ve watched the community and your creativity grow and evolve, we’ve found that there’s a very small percentage of videos that are not a good fit for our community,” Vine explained. “We don’t have a problem with explicit sexual content on the Internet –– we just prefer not to be the source of it.”

According to the new “Vine explicit sexual content FAQ” on the Twitter Help Center, here are a few examples of what can no longer be posted on the service:

  • Sex acts, whether alone or with another person.
  • Use of sex toys for sex acts.
  • Sexually provocative nudity, for example, posts that focus on exposed genitalia or depict nudity in a context or setting that is sexually provocative (like a strip club).
  • Close-ups of aroused genitals underneath clothing.
  • Art or animation that is sexually graphic (such as hentai).

While explicit sexual content has been banned, some forms of nudity are still allowed. Here are examples of what is still okay:

  • Nudity in a documentary context, e.g. videos of nude protestors.
  • Nudity in an artistic context, e.g. nude modeling in an art class.
  • Nudity that is not sexually provocative, e.g. a mother breastfeeding her child.
  • Clothed sexually suggestive dancing.

If a Vine user posts something from the first list rather than the second, his or her account may be suspended. An account will only be eligible for restoration after violating posts have been removed and it complies with the new rules, but severe or repeated violations could result in a permanent suspension.

Vine users can report inappropriate content by tapping the button with three dots at the bottom of a post (below the comments) and selecting “Report this post.” On the other hand, users who believe their account has been suspended in error can submit an appeal via Twitter’s support form.

See also – Twitter launches Vine for the Web with profiles, home feed, and a TV mode for viewing videos in full screen and Vine opens up vanity URL profile reservations for verified Twitter users

└ Tags: syndicated, twitter
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Why mobile developers should refocus their market from China to India

Mar06
by Sindy Cator on March 6, 2014 at 9:38 pm
Posted In: Analysis and Opinion, Around the Web, Asia, Design & Dev

smartphones denis devisevic 520x245 Why mobile developers should refocus their market from China to India

Sanjay Sinha is the General Manager of Fortumo India


If you were to launch a mobile app or game today, what markets would you go after? Common sense would say US, Japan, China, UK, South Korea, Germany, Taiwan and Australia as these are the countries at the top of revenue charts for mobile developers. However, going by this list leaves out the elephant in the room: India.

If India is not at the top of the revenue charts, why should it matter for developers? Let’s look at the facts.

For starters, India will have more smartphone owners by the end of 2014 than there are people living in Australia, Germany, South Korea, Taiwan and UK combined. The latest estimates – admittedly, perhaps too optimistic – say India will overtake the US in smartphone ownership this year as well.

So there will be a lot of smartphone users, but if China is leading in revenue and smartphones, why not focus there instead?

China vs. India?

China still remains a big challenge for developers. The country has great limitations in entering the market – not just local regulations and publishing rules which are a grey area, but also barriers in language and culture.

Our own experience has been that obtaining a publishing license in China may take up to 12 months to complete – even if you have a dedicated team working on it. This is not to say that China should be ignored, but it’s important to understand that entering the Chinese market takes effort and time.

India, on the other hand, is a relatively Westernized country in the technological sense. A significant part of the population speaks English and there aren’t any real restrictions on launching your online services or games.

Unlike China, all global app distribution channels are available and widely used in India. There is also no competition from giants like Tencent or Baidu for China who have been able to attain a critical mass among consumers. India is therefore still a greenfield opportunity for many online and mobile content categories. But what about the revenue?

Lifetime value is key to revenue in India

According to estimates, 10 to 15 percent of monthly mobile ARPU in India is spent on content or value added services. In terms of monetary value, this is approximately 20 INR ($0.3).

Perhaps low by Western standards, but for an app with 1 million users, this would already translate into $300,000 monthly additional revenue for a relatively small effort. ARPU is expected to grow as well since the payment landscape for content is starting to slowly change in India.

So far there have been three key challenges in making revenue in India. The biggest challenge has been finding an appropriate payment mechanism. An enormous gap exists between people who are able to consume content (both smartphone and feature phone owners) and people who can pay through traditional methods (credit cards).

Going after revenue with credit cards in a market where only 1.7 percent of the people own them is a great way to set one up for failure. Working with local merchants we’ve seen how bringing operator billing into the payment mix resolves this issue.

The other key challenge is distribution, how to reach consumers. Thankfully, social media marketing, ad networks, mobile operator and OEM deals provide significant thrust. In fact, we work very closely with our developer partner in their distribution endeavor.

But even with broader payment coverage and distribution, the average user spending will still remain relatively low. That’s the third key challenge.

Our own Android in-app payment data indicates monthly average revenue per paying user of around $2. It is important therefore to get most out of customer lifetime value – retain and engage users for a reasonably long time, at least four to six months. Otherwise, the amount invested into user acquisition compared to their spending simply does not pay off.

Understanding ABC, feature phones & local OEM-s

So far the growth in mobile consumption has been driven mainly by English content, aimed at the urban population living in bigger metro areas like Mumbai, Delhi and Bangalore. However, most of the future growth will come from rural areas where large, uncaptured audiences expect localized content.

Native English speakers tend to forget that less than a fifth of the world can understand them. Localization means not just translation of your service into Hindi and other local languages (there are 30 languages spoken by more than a million native speakers in India). In some cases it also means localizing your content.

Historically any content related to ABC – astrology, Bollywood and cricket – has had the biggest success with Indian audiences. Even six of the top 10 videos on YouTube in India are Bollywood or local cinema, TV or cricket; translating your content and modifying it to fit around these culturally dominant themes gives a strong competitive advantage over other developers trying to battle for eyeballs.

It’s not just local Indians who like this content – there are an estimated 25 million people of Indian descent living outside India as well.

Another key issue to understand about the Indian market is that even though smartphones are growing at a huge rate, feature phones still dominate. So for wWb services, having feature phone friendly access to your content is essential.

Ninety percent of YouTube views, for example, come from feature phones in India. Adapting existing content to meet local needs is nothing new as it has been utilized in Africa as well by companies like Mxit and Eskimi.

Adding 700 million feature phone owners to your potential customer base should be enough of an incentive to not forget this part of the mobile user base.

Thirdly, local smartphone manufacturers and app stores are relatively popular in India. While most consumers want to buy a phone from Samsung, Apple or Nokia, local customer tastes and low income have given space to Indian OEM-s like Micromax, Karbonn and Lava to capture a third of the market.

Beside Google Play, the alternative app stores like Mobango, SlideMe and Getjar are quite popular amongst smartphone owners as well. For those merchants not familiar with India, it makes sense to work together with these local players who have a strong understanding on the local mobile market.

There are only so many countries in the world with a potential smartphone ownership of more than 1 billion. While India is currently big for Western developers in terms of downloads, the revenue challenge still remains to be solved.

The booming mobile gaming market in China has proven that such challenges can be conquered. And if India does become as huge in the next few years as China is today, would you be happy with the missed opportunity?

└ Tags: syndicated
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Jack Tretton to step down as CEO of Sony Computer Entertainment America

Mar06
by Sindy Cator on March 6, 2014 at 8:40 pm
Posted In: Around the Web

tretton 520x245 Jack Tretton to step down as CEO of Sony Computer Entertainment America

Starting April 1, Jack Tretton will no longer be president and chief executive of Sony Computer Entertainment America (SCEA). The reason for his departure isn’t yet clear, although in a press release Sony said it was a “mutual agreement” between the two parties.

Shawn Layden, who is the executive vice president and COO of Sony Network Entertainment International at the moment, will take his position.

Tretton joined Sony in 1995 and has been a prominent figure in North America since taking his current role in 2006. He was at the forefront of Sony while the PlayStation 3 was its flagship video game console and leaves while the PlayStation 4 is enjoying an early lead over the Xbox One.

“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton. “Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career.

“I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”

Read Next: Why PlayStation 4 was the best-selling next-gen console in the US last month

➤ Press Release

Image Credit: FREDERIC J. BROWN/AFP/GettyImages

└ Tags: news, syndicated, united states
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