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a couple of laughzillas on a blue diamond background

The Daily Dose of IETF – Issue 2101 – 2014-03-03

Mar03
by Sindy Cator on March 3, 2014 at 5:00 am
Posted In: Around the Web
└ Tags: syndicated
a couple of laughzillas on a blue diamond background

Ellen DeGeneres’s Oscars group selfie tweet becomes most retweeted ever, passing one million RTs

Mar03
by Sindy Cator on March 3, 2014 at 4:41 am
Posted In: Around the Web, oscars

This year, it seems like Twitter has won the Oscars.

Ellen DeGeneres’s epic Oscars group selfie has become the most retweeted tweet of all time, surpassing a whopping one million retweets (update: it has now passed two million) and overtaking the record set by US President Barack Obama’s election victory tweet in November 2012.

If only Bradley’s arm was longer. Best photo ever. #oscars pic.twitter.com/C9U5NOtGap

— Ellen DeGeneres (@TheEllenShow) March 3, 2014

UPDATE: Twitter has announced that there were more than 14.7 million Oscars-related tweets during the live show — from 8.30 pm ET to 12 am ET. The most tweeted-about nominees included Jennifer Lawrence and Brad Pitt, while Gravity and Oscar best picture winner 12 Years a Slave were among the films that got the most mentions on Twitter.

Twitter has been fanning the Oscars hype to new levels this year — it added a new type of card that allows users to vote for their favorite nominees, and teamed up with Livefyre for an Oscars photo campaign that takes selfies tweeted by fans, displays them at a rate of 10 images per second next to a celebrity, snaps a photo with a slow motion camera, and then tweets it back out to individuals.

Thumbnail image via Damien Meyer/AFP/Getty Images

└ Tags: news, syndicated, twitter
a couple of laughzillas on a blue diamond background

The UK reportedly plans to scrap value added tax on Bitcoin trades, a boost for the cryptocurrency

Mar03
by Sindy Cator on March 3, 2014 at 3:59 am
Posted In: Around the Web, bitcoin, UK

1675784731 730x486 The UK reportedly plans to scrap value added tax on Bitcoin trades, a boost for the cryptocurrencyBitcoin was dealt a heavy blow last week after troubled Bitcoin exchange Mt. Gox, once the largest of its kind, filed for bankruptcy protection in Tokyo.

The UK government, however, is reportedly taking steps to welcome the virtual currency. In a meeting with a group of UK traders, Britain’s tax authority, HM Revenue & Customs (HMRC), said it wouldn’t charge the 20 percent value added tax on Bitcoin trades, the Financial Times reports. The HMRC also mentioned it wouldn’t charge the tax on their margins as well.

HMRC will be issuing guidance “shortly” on the tax treatment of Bitcoin, according to the Financial Times.

With the planned tax ruling, the UK government would follow in the steps of Singapore, which has bucked the trend by recognizing Bitcoin trading and laying out taxation rules governing transactions made in the virtual currency. Typically, governments all over the world have either been rejecting Bitcoin as a legitimate currency or issuing warnings about the use of it.

➤ Britain to scrap VAT on Bitcoin trades [Financial Times]

Image Credit: George Frey/Getty Images

└ Tags: news, syndicated
a couple of laughzillas on a blue diamond background

How do you know if a ListObject has the autofilter applied?

Mar03
by Sindy Cator on March 3, 2014 at 12:10 am
Posted In: Around the Web, Posts by Jeff

If you try to filter a ListObject, and someone has turned the entire filter off by deselecting the Filter icon from the Data tab, then you’ll get an error. But how the heck can you easily test if the filter is on or not?

If you fire up the macro recorder, and click the Filter icon a few times to toggle it on and off, then you just get this:
Selection.AutoFilter
Selection.AutoFilter
Selection.AutoFilter

You can write

If Selection.AutoFilter = TRUE then…

but this simply serves to toggle the autofilter from it’s current state, and always returns true.

It seems to me that the only thing you can do is something like this:

Function FilterIsOn(lo As ListObject) As Boolean

Dim bOn As Boolean

bOn = False
On Error Resume Next
If lo.AutoFilter.Filters.Count > 0 Then
    If Err.Number = 0 Then bOn = True
End If
On Error GoTo 0
FilterIsOn = bOn
End Function

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

How mobile games can make a global difference (and still be profitable)

Mar02
by Sindy Cator on March 2, 2014 at 4:00 pm
Posted In: Analysis and Opinion, Around the Web, Design & Dev, Entrepreneur, How-To's

charity donation money 520x245 How mobile games can make a global difference (and still be profitable)

Oliver Miao is the CEO of Pixelberry Studios.


Mobile game developers are always looking for ways to build strong relationships with their user bases, and rallying players around important social issues is a great way of doing so.

This strategy has already seen great success in the PC and console gaming worlds; last year, game-centric organizations like Extra Life, Child’s Play and Humble Bundle each brought in millions of dollars in donations while raising awareness for children’s hospitals, HIV/AIDS prevention, cancer research, and more.

As members of a rapidly maturing industry, it’s time for mobile publishers and developers to launch charitable and educational campaigns of their own. When designed properly, these campaigns can help developers support important causes and create supportive, tight-knit game communities without losing ground financially.

Here are key steps developers can follow to “do well by doing good.”

1. Address the right issue

The first step in creating a charitable campaign is choosing an issue you are passionate about. Sincerity matters. Take your passion for creating games and use it to support a meaningful cause.

It’s likely the cause you care about it is one your players will care about, too. But if there is a natural overlap with your cause and your game, your message will resonate even more effectively.

It would be a natural fit for “Where’s My Water” to support clean water projects or crocodile conservation efforts, or for “Hay Day” to raise awareness about the importance of sustainable farming. “Modern Warfare” could support War Child International, or other groups that help children affected by war.

Wheres my Water 520x253 How mobile games can make a global difference (and still be profitable)

But what if you want to make a difference, but can’t think of a natural fit? Consider an organization like Child’s Play, which improves the lives of children in hospitals through games. Using games to bring joy and relaxation to kids in pain is a cause most gamers will feel sympathy for.

2. Partner with a non-profit for meaningful integration

Raising awareness for a cause is great, but partnering with a related non-profit helps you integrate the cause more fully into your game.

Raising money to fight diabetes? Partner with the American Diabetes Association. Their expertise will help you find diabetes prevention tips that will blend in well with your existing gameplay.

Finding a non-profit that’s willing to partner with you can be difficult, but there are companies that can help. When my colleagues and I decided to teach our players about cyberbullying, most of the anti-bullying nonprofits we reached out to never even responded.

playmob logotype strap cyan 548  520x145 How mobile games can make a global difference (and still be profitable)

Fortunately, we were eventually introduced to Playmob, a company that facilitates partnerships between game developers and charities. Within days, they put us in touch with the anti-cyberbullying charity Cybersmile, whose experts helped us integrate cyberbullying stories and resources into our game’s ongoing narrative.

Stay focused on your game and let companies like Playmob, Grantoo, and others connect you to the right charities.

3. Leverage familiar game mechanics

Games are powerful for a reason. Their compelling storylines and clever design, along with the agency people have while playing with them, have made them a hugely influential form of entertainment. Developers can leverage the same things that make a game fun to educate players about social causes as well.

This process has to start with fun. One recent study found that students tend to retain new information better when it is presented through jokes and funny stories.

Another found that digital games can increase students’ intellectual openness. Therefore, charitably minded developers should blend any new content into existing game mechanics in order for it to be most effective.

As an example, in Hay Day, players could earn extra points for raising sustainably farmed crops. Additionally, special purchasers could be added to the game to explain why these crops are important. In “Modern Warfare,” meanwhile, players could rescue villagers from combat zones and learn about their needs and challenges along the way.

4. Leverage in-app purchases for donations

Raising awareness is great, but also raising money is even better. Developers who run in-game donation drives for non-profits will show their players they’re willing to go the extra mile to support the issue at hand.

 How mobile games can make a global difference (and still be profitable)Some games allow players to make donations directly to a non-profit from within a game. But there’s an alternative to consider – especially for platforms which restrict in-game donations. In these cases, make a donation as a studio to the non-profit and let players know that your game is helping to support that cause.

5. How everybody benefits

Successful mobile games rely on virality and retention just as much as monetization to stay afloat. When players know that a studio’s interests are aligned with theirs, they will build more meaningful ties to that studio’s games.

In the first 30 days of our anti-cyberbullying campaign, players were so excited about donating that 19 percent of our game’s net revenues ended up going to Cybersmile. That percentage might seem scary on its own, but our overall revenues also grew equivalently, which raised awareness of our game in the Top Grossing rankings.

We’re happy we were able to succeed financially and increase long-term player loyalty while making a difference for a cause our game’s entire community cares deeply about.

As with social media’s rise and its ability to connect with massive audiences at a reduced cost, mobile developers are now realizing the power their games have to engage with huge groups of people and influence users in real-world situations. My colleagues and I believe that making meaningful social impacts is an important use for this power.

What are some other ways game developers can do well by doing good? Let us know in the comments section below.

└ Tags: syndicated
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