The Daily Dose

laugh every day with cartoons jokes and humor
  • Home
  • About
    • Press
      • Press Release – Announcing Laughzilla the Third ebook
      • Press Release – The Daily Dose Kicks Off Its 16th Year with New Books and More Irreverent Laughter
      • Press Release – Themes Memes and Laser Beams Now Available in Paperback
      • Press Release – Announcing Themes Memes and Laser Beams
      • In The News
    • Privacy
  • Archive
  • Books
  • Shop
  • Collections
    • Galleries
      • Gallery
      • Captions
      • Flash Cartoons & Greeting Cards
        • Laughzilla’s Oska Flash Animation Cartoon Greeting Cards
        • Oska Cupid Love Humor
    • #OccupyWallStreet
    • cats
    • China
    • Food
      • Hors d’oeuvres
        • Ball of Cream Cheese
      • Entrees / Main Courses
        • Meatballs with Baked Beans and Celery
    • Gadaffy
    • Google
  • Links
  • Video
  • Submit a joke
DeviantART Facebook Twitter Flickr pinterest YouTube RSS

Subscribe for Free Laughs!


 

Latest Comics

  • This Memorial Day, Trump Meme Coin Congratulates Profit Takers
  • 25 Years of The Daily Dose
  • The Best Cartoons
  • Bitcoin sings “Fly Me To The Moon”
  • 22 years of The Daily Dose

Comic Archive

Occupy Curmudgeon Andy Rooney RIP

Daily Dose News Roundup

  • Fusion’s best-funded bet raised another $1bn, and hired the banker who took Moderna public
  • Everyone else is shrinking satellites. K2 raised $500m to build giant ones, and put AI in orbit.
  • The unsexy layer AI agents actually need: DataBahn raises $40m to sell it
  • The chips that wire GPUs together are the new prize. Xsight raised $300m to sell an open one.
  • A $2 sticker defeats the one feature holding Meta’s ‘pervert glasses’ together

Quotable

"In revolutions, nothing is as predictable as the unexpected." ~ Yasha Harari

Fresh Baked Goods

Get The Daily Dose's ebook: Laughzilla the Third - A Funny Stuff Collection of 101 Cartoons from TheDailyDose. Click here to get the e-book on Amazon kdp. Laughzilla the Third (2012) The Third Volume in the Funny Stuff Cartoon Book Collection Available Now.

Click here for the Paperback edition


Support independent publishing: Buy The Daily Dose's book: Themes Memes and Laser Beams - A Funny Stuff Collection of 101 Cartoons by Laughzilla from TheDailyDose. Click here to get the book on Amazon. Themes Memes and Laser Beams - The Second Volume in the Funny Stuff Cartoon Book Collection.

Click Here to get the book in Paperback While Available on Amazon

Themes Memes and Laser Beams - 101 Cartoons by Laughzilla. Get the e-book on Lulu.

Click Here to get The Daily Dose Cartoon ebook on amazon kindle

Funny Stuff :
The First Cartoon Book
from The Daily Dose.
Available on Lulu.

a couple of laughzillas on a blue diamond background

Sofa’s co-founder and former art director relaunch their static site generator as Cactus for Mac

Feb08
by Sindy Cator on February 8, 2014 at 12:10 am
Posted In: Apps, Around the Web, Design & Dev

cactus 520x245 Sofa’s co founder and former art director relaunch their static site generator as Cactus for Mac

Koen Bok and Jorn van Dijk, veterans of the acclaimed Dutch software firm Sofa, have released Cactus for Mac, an attractive OS X version of their open-source static site generator.

Sofa attracted plenty of attention a couple years ago for the work it did on apps like Kaleidoscope and Versions. In fact, it got the attention of Facebook, which acquired the team in 2011. Sofa sold its apps to developer Black Pixel and moved to Palo Alto/Menlo Park.

After two years at Facebook, Bok and van Dijk decided that they wanted to go back to working for themselves, so they left to start a company. To start off as they struck out on their own, the pair dusted off their Cactus project and created a Mac version of it.

 Sofa’s co founder and former art director relaunch their static site generator as Cactus for Mac

The idea behind Cactus is that it allows web designers to go back to hand-coding websites by creating an auto-refreshing local version of the site for you to view in your browser as you work on it. Once you’re ready to deploy, it’s extremely simple. However, this type of tool only works with fairly static websites, though you can still rely on Javascript to add dynamic features like comments and forms.

Sofa created Cactus while working on design-centric website templates for their clients.

“Slowly, we started to figure out that it was kind of a hassle to let designers set it up. If you want to use a template engine, you would need to set up a whole environment with Ruby and Django. It was a hassle,” Bok told The Next Web.

After the Facebook acquisition, the team released Cactus as open source software. However, the project had limited reach because it relied on terminal commands.

“After we quit Facebook, we looked at this thing and thought, ‘Hey, this is something that could become pretty big if we make it more accessible for web designers,’” Bok said. “We made it into an easy Mac app with a nice interface so it became an entire workflow.”

While Bok and van Dijk worked on the app last fall, Apple shook up the design world with the release of iOS 7.

“It was pretty interesting to see how the design world responded to that mostly aesthetic change, so we took some of the cues of iOS 7 and mocked them up on the desktop to see how far we could push that,” van Dijk said. “We figured it would be nice to wrap the whole app in the minimalistic design.”

 Sofa’s co founder and former art director relaunch their static site generator as Cactus for Mac

The new Cactus app, which costs $29.99 in the Mac App Store, includes boilerplate templates for blogs, portfolios and profiles. The app is integrated directly with Amazon’s S3 hosting service.

While at Facebook, Bok and van Dijk had the opportunity to reach over a billion people with their work, but they eventually decided they wanted to work on something smaller.

“We’ve always enjoyed building stuff for a little bit less people that really, really enjoy what you’re building,” Bok said.

Cactus is the first step in their return to entrepreneurship, but the team plans on creating more tools and consumer products over the next few years. Thanks to Facebook, they can take their time choosing their next endeavor.

“We have the luxury to pick a problem that we like before we go all in,” Bok noted.

➤ Cactus for Mac

Image credit: Curioso / Shutterstock

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

Galloping ahead: Chinese mobile gaming in the year of the horse

Feb07
by Sindy Cator on February 7, 2014 at 9:41 pm
Posted In: Analysis and Opinion, Around the Web, Asia, Design & Dev

chinese new year 2014 horse 520x245 Galloping ahead: Chinese mobile gaming in the year of the horse

Lei Zhang is the US General Manager of Chukong Technologies, an international mobile game publisher and developer based in Beijing.


For those who are keeping their eyes on it, the Chinese mobile gaming market kicked off 2014 with a bang.

The Chinese government estimated the mobile gaming economy generated almost $2 billion last year (and may underestimate its value as much as $300 million), Asian e-commerce titan Alibaba announced that it would be taking on its fellow $100+ billion rival Tencent in the mobile gaming space, and China Mobile started rolling out iPhones.

It’s an exciting time to be involved in Chinese gaming because the maturing mobile market is creating new (and highly lucrative) opportunities for savvy developers.

At Chukong, we believe there are four areas that we expect will define the Chinese mobile gaming space in 2014: consolidation of stores and platforms, developer-driven advancements to game engine development, the emergence of HTML5 as a powerful platform, and of course, Tencent WeChat further stretching its muscle as a gaming platform.

Fewer storefronts, easier distribution

Fragmentation is a well-known boogieman in mobile game development. If you’ve ever built a game for Android, you will be familiar with the headache of making your app work on the myriad devices and configurations (a reason so many choose to go iOS first).

Device fragmentation issues in China are compounded by the hundreds of separate Android app stores that have emerged in the absence of the Google Play Store, making it even harder to get noticed.

But market maturation – and the money that follows – has sparked a wave of acquisitions and consolidation, our first trend for 2014. 91’s acquisition by Baidu and PP Assistant’s acquisition by UCWeb are cases in point, and we expect more deals like Wandoujia’s $120 million funding round to happen over the course of the year.

That said, consolidation will still leave dozens of app stores alive and well in China, and these will continue to require extensive resources for managing distribution compared to western counterparts. But dozens is better than hundreds, and streamlined distribution channels will simplify the process of entering the market for outside developers.

For devs interested in China, keeping an eye on the winners and losers of these app store mergers can be challenging. Building relationships with the top marketplaces early, however, can make all the difference.

Engines built by the people, for the people

Within China, the mobile gaming boom has caught the attention of local developers and has spurred a large market for powerful, easy-to-use game engines. Though the opportunity to build tools for Chinese developers has been overshadowed by the multi-billion dollar noise in mobile deals and acquisitions, there is a lot of money to be made here.

As a result, Chinese developers wield increasing purchase power and demand cutting-edge platforms that keep pace with hardware developments. Hoping to tap into this grassroots community, Unity announced a 2D engine specifically marketed to Chinese developers in December.

At Chukong, we answered the demand for seamless access to Android and iOS ecosystems with Cocos, a mobile-focused development platform originated from open-source 2D engine Cocos2d-x that now includes a complete suite of developer tools (animation editor, scene editor just to name a few) and a 3D extension.

Competition in the mobile game engine market is fierce, but it is also ripe for innovation that will only benefit developers.

HTML5 browser-based gaming beast

Partly related to the cross-platform support by development tools and partly related to the existence of huge entry-point apps in China (such as WeChat and UC browser), expect HTML5 and browser-based gaming to surge ahead in 2014. The platform will claim a significant portion of mobile developer attention, particularly with the focus of game design on analytics and optimization.

Mobile game development has, at this point, been almost entirely quantified — the success of a game is measured in weighing Cost per Install against ARPDAU, advertising and discovery spends against development costs, and more. App analytics have made microscopic analysis of an app’s successes and failures possible, and the vast majority of mobile game design is about optimizing a user’s experience from the moment they download an app to when they make a payment.

Purist arguments about game design for art and entertainment aside, game optimization sits at the heart of mobile revenue these days.

HTML5 revitalizes the potential mobile Web-based gaming by offering developers the same powerful tools they get from native mobile apps in a package that does not require downloads. This creates a powerful channel for discovery that cuts across the fragmentation issues of the Chinese app marketplace.

Furthermore, the potential for players to try games without downloading them removes a huge (and costly) hurdle in user acquisition. HTML5 has been growing for a number of Chinese developers specifically because of the fragmentation problems that exist, and we expect the number of devs using HTML5 to swell soon.

WeChat’s impact in gaming

Finally, let’s talk about the elephant in the room. The last quarter of 2013 was characterized by WeChat games dominating the App Store’s grossing chart in China.

WeChat Games 730x433 Galloping ahead: Chinese mobile gaming in the year of the horseThe trend will not likely slow down in the foreseable future with WeChat pumping more games into its pipeline and aggressively rolling out peer-to-peer electronic payment to its huge user base. This was evident during Chinese New Year, when families traditionally exchange monetary gifts.

We expect Tencent will take about 20 to 30 percent of the total mobile gaming market share in terms of revenue. However it’s yet to be seen whether WeChat will open up to become a true gaming platform or remain a closed, curated publisher.

Related to Tencent’s sudden rise in mobile gaming, you should also keep a close watch for Alibaba’s defensive attack. With WeChat payment and ecommerce initiatives clearly threatening Alibaba’s core business, the e-commerce giant’s move into the mobile game distribution space should be a good news for developers and publishers alike, bringing more options and potentially better bargining opportunities.

The story of the Chinese gaming market is, first and foremost, one of growth — our conservative projections show that it may double in value this year to $4 billion or more. Growth, in turn, will drive smaller trends like market consolidation, user-driven engine development, and the emergence of HTML5, that offer opportunities for ambitious mobile gaming companies to strike gold.

In many ways, the Chinese market will remain too wild in 2014 for developers to access it with impunity, but the market’s growth suggests that opportunities will become much easier to access in the very near future.

Image credit: Shutterstock/tristan tan

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

Alleged Snapchat security flaw could let spammers flood your phone with thousands of messages

Feb07
by Sindy Cator on February 7, 2014 at 9:32 pm
Posted In: Around the Web, Insider

snapchat 520x245 Alleged Snapchat security flaw could let spammers flood your phone with thousands of messages

A security researcher claims to have found a way to exploit the Snapchat app to send thousands messages to iPhone and Android users in a matter of seconds, The LA Times reports. Telefonica consultant Jaime Sanchez reportedly discovered a method for recycling old message tokens when sending new messages.

Snapchat barely just closed the door on an embarrassing security problem that saw spurned researchers release partial phone numbers for millions of accounts. The service also recently fell victim to an increase in spam messages, which it described as “the consequence of a quickly growing service.”

While there’s no evidence yet that Sanchez’s flaw has been exploited in the wild, the problem is serious enough that it can effectively cause a Denial of Service attack on an unsuspecting iPhone user by overwhelming the device with notifications.

We’ve reached out to Snapchat for comment. Sanchez told the Times that he declined to inform the company of the vulnerability because of how it responded to researchers reporting an issue last year.

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

Zynga continues to test the mobile messaging waters with a second game for Kik

Feb07
by Sindy Cator on February 7, 2014 at 9:02 pm
Posted In: Apps, Around the Web, chat apps, Insider, Kik, messaging, zygna

zynga 520x245 Zynga continues to test the mobile messaging waters with a second game for Kik

Games giant Zynga quietly launched its first title for a mobile messaging app last summer when it brought One Word to Kik, and now it’s followed that up with its second game, Words With Friends, built exclusively for the Kik platform.

Zynga used Facebook’s platform to grow quickly in its early days, and it is betting on messaging platforms with Kik. Words With Friends for Kik is essentially a ‘lite’ version of the existing standalone app, and we understand it was built from scratch specifically for Kik’s HTML5 content platform. It leverages the user graph and other APIs to let Kik users play with friends or be assigned random playmates, share scores, etc.

Unlike One Word, there’s no in-app purchase option for Words With Friends, although the Kik version of the app does feature a prominent banner that leads players to download the ‘full version’ for iOS or Android.

kikzygna 730x346 Zynga continues to test the mobile messaging waters with a second game for Kik

Kik is fast approaching 120 million registered users, half of whom are based in the US. The app has grown strongly over the past year, although it doesn’t report active user metrics. It has nearly quadrupled its userbase since November 2012 thanks to its popularity among youngsters, many of whom appreciate that they don’t need to provide a phone number to register.

Kik’s potential for anonymity has helped it become a popular way to connect on a range of services, such as Instagram — a search shows more than 20 million Instagram photos are tagged with Kik.

It’s notable that Zynga is opting to test the messaging waters with Kik rather than the competition, despite their successes.

Japan’s Line made $338 million in 2013, 60 percent of which came from games, while Korea’s Kakao Talk games grossed $311 million in half a year — but both of these companies, and a third big messenger from Asia — WeChat — connect with standalone apps and switch out a developer’s branding for their own. Kik, on the other hand, delivers content (and now even a Web browser) inside its app, meaning users aren’t redirected or made to wait for a download, while developers retain their branding and identity.

Equally, by using an HTML5 platform, developers can easily customize their games as they please. In the case of Zynga, that means a preview version that may drive users to download and use its existing standalone apps.

It’s a far smaller bet than its recent $527 million NaturalMotion acquisition, but Zynga’s continued focus on Kik might help it find new fans, engagement and revenue among the chat app’s young userbase.

Image via Justin Sullivan/Getty Images

└ Tags: news, syndicated
a couple of laughzillas on a blue diamond background

This guy hacked a 3D printer into an air hockey robot

Feb07
by Sindy Cator on February 7, 2014 at 8:46 pm
Posted In: Around the Web, Insider, Shareables

Hacker Jose Julio loves robotics and says his daughter loves air hockey. One day, he decided to build her an air hockey robot out of 3D-printer parts and a PS3 camera to make sure she could always play the game:

This is an amazing achievement: the robot doesn’t just move in two dimensions. It can also predict the puck’s movements, decide whether to block or shoot, and is adjustable in difficulty (speed, acceleration, and strategy algorithms). Check out Julio’s blog below to learn more about his air hockey robot.

➤ English | Spanish

Image Credit: Adam Klepsteen

└ Tags: syndicated
  • Page 14,597 of 14,659
  • « First
  • «
  • 14,595
  • 14,596
  • 14,597
  • 14,598
  • 14,599
  • »
  • Last »
The Daily Dose, The Daily Dose © 1996 - Present. All Rights Reserved.
  • Home
  • About
  • Archive
  • Books
  • Collections
  • Links
  • Shop
  • Submit a joke
  • Video
  • Privacy Policy