The Daily Dose

laugh every day with cartoons jokes and humor
  • Home
  • About
    • Press
      • Press Release – Announcing Laughzilla the Third ebook
      • Press Release – The Daily Dose Kicks Off Its 16th Year with New Books and More Irreverent Laughter
      • Press Release – Themes Memes and Laser Beams Now Available in Paperback
      • Press Release – Announcing Themes Memes and Laser Beams
      • In The News
    • Privacy
  • Archive
  • Books
  • Shop
  • Collections
    • Galleries
      • Gallery
      • Captions
      • Flash Cartoons & Greeting Cards
        • Laughzilla’s Oska Flash Animation Cartoon Greeting Cards
        • Oska Cupid Love Humor
    • #OccupyWallStreet
    • cats
    • China
    • Food
      • Hors d’oeuvres
        • Ball of Cream Cheese
      • Entrees / Main Courses
        • Meatballs with Baked Beans and Celery
    • Gadaffy
    • Google
  • Links
  • Video
  • Submit a joke
DeviantART Facebook Twitter Flickr pinterest YouTube RSS

Subscribe for Free Laughs!


 

Latest Comics

  • This Memorial Day, Trump Meme Coin Congratulates Profit Takers
  • 25 Years of The Daily Dose
  • The Best Cartoons
  • Bitcoin sings “Fly Me To The Moon”
  • 22 years of The Daily Dose

Comic Archive

polar vortex pig editorial webcomic by laughzilla for the daily dose from January 14, 2014
Who Else Wants A Polar Pig?

Daily Dose News Roundup

  • Estonian energy storage firm Skeleton becomes unicorn with Siemens deal
  • Palantir CTO says the Pentagon has already replaced Anthropic’s AI
  • DeepSeek to lead seed round in $400mn robot AI start-up, Bloomberg reports
  • Turkey’s social media ban for under-15s starts on 1 November
  • Vittorio Colao defends copyright rules and the DSA in Europe’s AI debate

Quotable

"Yesterday, the Tea Party movement got rid of Pennsylvania's best known candidates from both the Democratic and Republican parties. It's Spring Cleaning in the Keystone State." ~ Yasha Harari

Fresh Baked Goods

Get The Daily Dose's ebook: Laughzilla the Third - A Funny Stuff Collection of 101 Cartoons from TheDailyDose. Click here to get the e-book on Amazon kdp. Laughzilla the Third (2012) The Third Volume in the Funny Stuff Cartoon Book Collection Available Now.

Click here for the Paperback edition


Support independent publishing: Buy The Daily Dose's book: Themes Memes and Laser Beams - A Funny Stuff Collection of 101 Cartoons by Laughzilla from TheDailyDose. Click here to get the book on Amazon. Themes Memes and Laser Beams - The Second Volume in the Funny Stuff Cartoon Book Collection.

Click Here to get the book in Paperback While Available on Amazon

Themes Memes and Laser Beams - 101 Cartoons by Laughzilla. Get the e-book on Lulu.

Click Here to get The Daily Dose Cartoon ebook on amazon kindle

Funny Stuff :
The First Cartoon Book
from The Daily Dose.
Available on Lulu.

a couple of laughzillas on a blue diamond background

SoftBank’s emotionally aware robot goes on sale in Japan – and it’s set to go worldwide

Jun18
by Sindy Cator on June 18, 2015 at 8:58 am
Posted In: Around the Web, Gadgets, Pepper, Robot, SoftBank

Pepper robot

SoftBank’s emotion-sensing robot Pepper will be available to buy in Japan from June 20 for around $9,040 (¥ 1,093,400).

That price includes the robot’s retail cost of JPY 198,000 (about US$1,600) as well as a three year warranty and support plan. The company will build only 1,000 units of its humanoid robot in its first run.

First demoed in stores last June, Pepper can respond to emotions like joy, sadness and anger, and can entertain people by playing songs and dancing.

About 200 apps will be available for use with Pepper at launch, including a selection that can be unlocked by spending time with the robot.

SoftBank is also working on other applications for Pepper. It plans to launch an enterprise model under its ‘Pepper for Biz’ program and will announce more details in July at its SoftBank World 2015 event.

20 units have already been commissioned by Nestlé to sell coffee in its Japanese stores. The Swiss company wants to deploy Pepper in 1,000 outlets by the end of the year.

In addition to Pepper’s launch, SoftBank also announced a $589 million joint venture between its robotics arm, Foxconn and Alibaba to build thousands of Pepper units per year for sale across the globe.

➤ SoftBank to Launch Sales of ‘Pepper’ — the World’s First Personal Robot That Reads Emotions — on June 20 [SoftBank]

Read next: SoftBank’s emotion sensing robot Pepper will be sold at a loss

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

How designers earn & keep their seat at the table

Jun18
by Sindy Cator on June 18, 2015 at 8:08 am
Posted In: Around the Web, design, Design & Dev, improvement

designer

It’s no secret that good design is good business. In recent years, even the most engineering-driven companies are snatching up design talent as if it were going out of style.

But the path to better products isn’t as easy as just hiring designers by the hundreds. When it comes to implementing design processes, company culture must adapt to the new user-centered strategies. The new breed of designers are equal parts ambassador and problem-solver, helping companies understand that it’s more important to solve the right problem than to design the perfect solution.

Screen Shot 2015-06-18 at 08.37.41

Photo credit: Jo Quinlan. Creative Commons.

Designers are quickly taking up the mantle of design leadership as their influence spreads. But as the altitude increases, the air also becomes thinner. Executives crave certainty while designers thrive in ambiguity. Unless designers can think and talk like businesspeople who’ve mastered design, they might find themselves at the bottom of the totem pole instead of the top.

In order to stay atop, designers must deliver results as Mills Baker, Facebook Product Designer, puts it:

“In order to avoid losing its place atop organizations, design must deliver results. Designers must also accept that if they don’t, they’re not actually designing well; in technology, at least, the subjective artistry of design is mirrored by the objective finality of use data. A “great” design which produces bad outcomes — low engagement, little utility, few downloads, indifference on the part of the target market — should be regarded as a failure.”

In this piece, we’ll explore tactics that help designers earn their seat at the table and keep their new responsibilities.

Understand Business Goals Like a Second Language

Before you can show others the light, you first need to see the world through their eyes. Designers help build products, and the end goal of every product is revenue – there’s nothing subjective about that.

We’re not saying that every designer must go out and earn an MBA. But every designer must understand the larger context of who they’re designing for and why the project was initiated in the first place.

Screen Shot 2015-06-18 at 08.38.14

Image Credit: Opensource.com, Creative Commons

What’s the market cap of your industry? Where does the current product you’re designing fit into long-term goals? Who are the top competitors, and where do they succeed or fall short? You probably won’t know the answers right away (and sometimes stakeholders might not even tell you upfront), so it’s your responsibility to tease out the information from the right people.

Just as you must empathize externally with users, don’t forget to also empathize internally with people on the product team and beyond. Here’s a few tips to get you started:

Learn from other departments

Ask if you can sit in on a sales demo for an initial prospect, or a closing meeting with someone further along in the process.

Screen Shot 2015-06-18 at 08.38.42

Image credit: Opensource.com, Creative Commons

When it’s done, learn about the buyer and why a certain linguistic approach was used. That way, you’ll better understand product nuances, which can help inform your approach to product updates or future product development.

It might sound daunting, but you’d be surprised by how receptive other teams are toward a designer’s interest in their job. You’ll also be able to strike up a conversation and explain how you approach certain problems, and how you might envision possible improvements based on live customer calls.

   2. Interview stakeholders

Like we described in Design Collaboration in the Enterprise, you should always interview stakeholders as one of the first steps in a design kickoff.

Screen Shot 2015-06-18 at 08.39.25

Photo Credit: Nicholas Wang, Creative Commons

Aside from asking technical questions, try to understand them as people. Reassure them that certain questions are off the record, then ask about their fears for the project and what concerns their team on a weekly basis. You rarely get one-on-one time with some of these stakeholders, so use it as an opportunity to make a strong impression.

To learn more, we highly recommend Kim Goodwin’s Stakeholder Interview Checklist.

  3. Speak the right language

It’s easy for us designers to get lost in the world of “clean interfaces,” “responsive frameworks,” and “fluid interaction design.” But sometimes the people making the most important decisions think in terms of “monthly churn,” “conversion rates,” and “net income.”

Don’t start spewing business jargon, but try to frame design problems as business problems. Instead of saying that a minimalist interface creates a cleaner impression, explain that it places greater focus on the content and calls-to-action, which helps to persuade and convert users better.

Grigoriy Kogan has some further thoughts on the matter, which are blunt but very true.

   4. Stay updated on how design intersects with business

We’re big fans of Smashing Magazine’s Business section and Google Venture’s Library because they provide practical design perspectives on very real and pressing business issues. To bring fresh perspectives to your own company, you must learn beyond the daily grind.

Whether it’s virtual learning or a real mentorship, seek the wisdom of others.

Screen Shot 2015-06-18 at 08.40.20

Image Credit: Smashing Magazine

Once you have a stronger business grasp, you also have a stronger position from which to defend your design decisions. It might feel like extra work in the beginning, but better business fluency always pays off in the long-term for your career. It certainly helped me tremendously when authoring UX Design for Startups and the UX Guidebook for Product Managers.

Lift the Curtain on the Design Process

At first, you might feel that you’re weakening your position by divulging the secrets behind the magic. Don’t.

The benefits of collaboration and mutual respect outweigh any concerns your designer’s ego might have. That ego, which we all experience in some form, certainly isn’t easy to overcome. But you must welcome others in the process or else your work dies a lonely death — because no one will be your advocate within the organization.

Screen Shot 2015-06-18 at 08.40.58

Image Credit: Opensource.com, Creative Commons

This happened to me early in my career. At the time, I was a UX designer on an IT frontend team. My work was always being questioned because I was the first UX designer hired and seen as someone who would be interfering with their product development cycles. As a result, I had little influence among the team. I delivered wireframes, prototypes or the usability testing results and it didn’t create an impact among the developers. They carried on as they did before I came along.

An animosity festered. The developers firmly believed the interface was decoration for technology. Analytics were for business, not to learn more about the users. So the developers had no clue as to what worked and what didn’t.

From my perspective, it was maddening, so I fought for dominance. It wasn’t until months later that I realized there was nothing to be gained by instigating petty fights. I’d put the developers on the defensive rather than getting them on my side. Bickering between departments and specialists is silly when you’re all working toward the same goal of creating an amazing product.

Things turned around when I adopted a more inclusive philosophy. Here’s a few activities below that helped me demystify the UX design process.

Collaborative usability research

Watching how users interact with your product will reveal many “Aha!” moments for your team. You can have a marketer and developer conduct contextual interviews with users in their natural environment. This will allow them to get firsthand explanation of any problems, reducing the time it would normally take to understand it.

Collaborative testing sessions immerse stakeholders in the user’s world, which primes them to better receive your suggestions.

   2. Design studio workshops

Invite your team to a collaborative brainstorming session that relies on sketching. These design studios help generate a lot of ideas upfront and clear the air with everyone involved. You might encounter some resistance (e.g. “You’re the designer! You draw!”), but remind people that you care about their ideas and not the artistic execution.

Screen Shot 2015-06-18 at 08.41.33

Photo Credit: “IMG_8298.” jeanbaptisteparis. Creative Commons 2.0.

Rough and dirty is actually preferred. Grab some pen, paper, and people and follow Kevin Hoffman’s process. Don’t think that this will devalue your position. Instead, this exercise will solidify it because you’ll be explaining why certain ideas have merit based on the business rationale, human psychology and design principles.

Not the easiest concepts for anyone to master, but that’s why you’re on the team.

   3. Weekly/monthly “what we solved” emails

Don’t waste words on vanity metrics, such as the number of prototypes tested. Focus on insights gained from analytics or user testing.

Did last week’s usability test reveal a huge flaw in the form completion process? Did your team fix it and do the analytics show an increased conversion rate because of it? That’s what you should include because it’ll get the attention of the higher-ups and demonstrate your value to the business.

Screen Shot 2015-06-18 at 08.42.05

Photo credit: Jonny Hughes. Creative Commons.

The goal of all these activities is to show that “design processes” are really just good business processes. Designers don’t retreat to darkness and emerge with brilliant mockups in hand. We analyze, we question, we iterate, and we validate ideas with users and other team members to make sure we’re solving the right problems.

Show others the real process at work, involve them in some collaborative activities (even if they only have time for one), and they’ll see you less as a visual designer and more as a product problem-solver.

Analyze and Present the Right Data

Data is the language of business — there’s just no getting around it. To be a good designer, you need to be a good scientist.

You need to collect the right data and explain it in the right context. But don’t go overboard and fall into the trap of data fetishization (like Google did with their 41 shades of blue test).

Understand that user data is the single strongest source of evidence for design decisions. Furthermore, being data-focused makes others perceive you as the same category of more “traditional” disciplines like marketing and finance, and nobody really questions their value.

Here’s some tips that have helped me explain design decisions in a more empirical format:

1. Go beyond A/B testing

A/B testing is probably one of the most familiar data-oriented exercises for designers, but it’s not the end-all solution. A/B testing is tactical, and you can easily hit the limit of the local maximum. Instead, triangulate your results with other forms of data: customer surveys, product usage metrics, user interviews, etc.

2. Ask users the right questions with the right people

At some point, you need to get out of the office and talk to potential and current users. The process, however, shouldn’t be conducted in isolation.

Screen Shot 2015-06-18 at 08.42.43

Photo Credit: “2014-04-30 17.09.22.” Nicholas Wang. Creative Commons.

When UXPin first moved to the United States around 2012 to build our web app, we conducted over 50 user interviews with designers. But before that, we met with marketing and development people, then spent three-four hours determining knowledge gaps before coming up with a list of 20 questions. Input from other teams prevented us from needing to follow up with interviewees due to missed information and made the interviews feel more like a product exercise instead of a “design exercise”.

The difference seems petty, but perceptions are very powerful – especially in larger corporations where design is still perceived as a black box.

3. Think in terms of assumptions and hypothesis

Alissa Briggs, Director of UX at Brigade, told us a powerful story of experimentation at Rosenfeld Media’s Enterprise UX conference.

When she was at Intuit, the UX team conveyed customer feedback suggesting that they simplify multiple tiers of products into one license. Executives resisted, until the team tested their assumption on a small set of users using the experiment grid and found the single license sold better. With the quantitative data in hand, they sold the executive team on the idea and that single-license product now outsells everything else.

Screen Shot 2015-06-18 at 08.43.20

Photo credit: Alissa Briggs

Moral of the story? Learn hypotheses-driven UX design.

But it isn’t enough to just present that data. You need to weave that data into a narrative that executives can relate with and digest quickly. Because, as Google’s Daniel Waisberg points out, the combination of data and meaningful story engages people on both an emotional and intellectual level.

Don’t Let Others Drive Design

A final word: don’t let other drive design within the organization. Remember you’re the expert, you have the domain knowledge.

But don’t think that you’re the only who can design. If you think that everyone on the team has the ability to participate in the design process, you’ll be able to help them see the true power of design. And that also allows you to create design through them rather than just implementing it.

Screen Shot 2015-06-18 at 08.43.54

Source: “Bored Room.” Brett Jordan via Compfight. Creative Commons 2.0.

As Jared Spool highlights, play the role of design leader rather than designer. In other words, be the driver, not the passenger – but make sure everyone still knows where you’re going.

If you’d like to learn more about collaborating in the design process, check out the free e-book that our team of designers and writers helped create. We’ve done our best to focus as much as possible on helpful exercises and mentalities.

I’d love to hear your experiences in the comments below.

Read Next: The ultimate guide to launching your UX career

Image credit: Shutterstock

└ Tags: jobs, syndicated
a couple of laughzillas on a blue diamond background

Daily Dose for Thu, Jun 18: Pasta by Hand: A Collection of Italy’s Regional Hand-Shaped Pasta

Jun18
by Sindy Cator on June 18, 2015 at 8:00 am
Posted In: Around the Web


Pasta by Hand: A Collection of Italy’s Regional Hand-Shaped Pasta by Jenn Louis
Reviewed by Steve from Pasco, Washington.

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

The BBC wants you to use your brain as a remote control

Jun18
by Sindy Cator on June 18, 2015 at 7:59 am
Posted In: Around the Web, BBC, experiment, Gadgets

BBC Mind Control TV1

BBC is trialing new technology that lets you control your TV using your brain.

Developed by BBC’s digital division and user experience studio, This Place, the Mind Control TV project uses a cheap headset that reads brainwaves to let users select a program to watch by mentally focusing on it.

BBC Mind Control TV

The EEG headset has two sensors to measure electrical signals from the user’s brain, while the interface of an experimental version of the network’s iPlayer app allows them to choose between concentration or meditation mechanisms to control the app.

To select an on-screen option — such as ‘launch BBC iPlayer’ — the user must ‘concentrate’ on it. Next, you’re presented with five of BBC’s popular programs to choose from, for a few seconds each. You’ll need to concentrate on the one you want to watch, in order to play it.

A meter shows you how much brain activity you’re generating. Once you cross a certain threshold, the app will perform the necessary action.

BBC Mind Control TV

The BBC notes that this is a very early experiment to explore the possibilities of this technology. However, it might one day be used to help people with physically limiting disabilities like motor-neurone disease or locked-in syndrome to access online content more easily.

➤ Mind control your TV [BBC Internet Blog]

Read next: Review: Automatic’s smart driving monitor adds context to your daily commute

└ Tags: syndicated
a couple of laughzillas on a blue diamond background

All hail the Apple Watch guy

Jun18
by Sindy Cator on June 18, 2015 at 7:17 am
Posted In: Apple watch, Around the Web, Shareables, vooza

Screen Shot 2015-06-18 at 08.10.04

Editor’s note: This is a guest post by Vooza, “the world’s most unbelievable tech startup.”

This year, a new office type emerged: The Apple Watch guy. This new member to offices worldwide is a special sort of guy, who evangelises his new gadget even if it doesn’t quite match up to his expectations. In this video, Vooza documents the moment the CEO goes from inspirational leader to a man in a turtle neck having an argument with his wrist.

Vooza is a video comic strip about the tech world (aka “The Spinal Tap of startups”) that’s been buzzed about by David Karp, Dennis Crowley, Jason Fried, and other tech bigwigs. Join Vooza’s email list for exclusive VIP access to more Vooza.

└ Tags: syndicated
  • Page 10,791 of 14,673
  • « First
  • «
  • 10,789
  • 10,790
  • 10,791
  • 10,792
  • 10,793
  • »
  • Last »
The Daily Dose, The Daily Dose © 1996 - Present. All Rights Reserved.
  • Home
  • About
  • Archive
  • Books
  • Collections
  • Links
  • Shop
  • Submit a joke
  • Video
  • Privacy Policy