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The core thesis behind Amazon’s gaming project Amazon Underground is to take the overt pain of free-to-play apps — specifically, when you are tempted to fork over the cash to make your castles build faster, help your party stronger or to just give you enough damn lives to solve level 181 — and magically make it accessible for users by bearing the cost of in-game purchases. Of course, Amazon has used its immense power to simply shift the monetary transactions between game developer and user to game developer and Amazon itself. But in the two months since it has been available, the…

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