What ’80s sci-fi movies can teach us about bad UI

One of the cool things about sci-fi is that it acts like a demo for technology that hasn’t been invented yet. In that way, it’s a bit like a UI design — an idea about how a product will function that needs to be developed by someone with knowledge of coding and hyperspace. If you’ve ever pondered the logic behind the wireframes of the Death Star, you’ve considered some of the conflicts we still encounter in UI design. 2017 is shaping up as something of a tipping point for UX as users push back against feature-loaded interfaces (looking at you,…
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