After nearly 24 hours with one of the most anticipated titles of 2016, ‘No Man’s Sky,’ I can confidently say I know nothing. In a game built with this sort of massive scale, knowing nothing is the inevitable starting point. With each step you take, the chance you’re discovering something previously unseen by others is always relatively high. The chances of discovering something your character has never seen is a near certainty. This is all accomplished through a technique called ‘procedural generation,’ which is basically an algorithm that draws the map as you move through it. As such, the potential for scale is…

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